

export the same pose-to-pose anim from DAZ to. fbx and delete all of the bones and disable endomorphs fbx import only about "a third of the movement" seems to show up in LW After you get rid of the above two items, for the. Also, there are stacks of insane endomorphs literally killing the base mesh Deleting the additional bones is a first step Yep, the moves and interpolated pose-to-pose movement is exported all right … along with the mess of a doubled-up bone structure I think Prometheus mentioned in one of his posts However, animating a figure pose-to-pose does "work". I'm guessing this means a pay-to-export anything using aniMate motion … ? DAZ is not exporting anything animated via its aniMate plugin - it will make it move, whatever, but a look at the installed plugins (under DAZ Help menu) shows a link leading to a paid plugin.
